Beer Pong
Ten cups, a ball, and two teams. Competitive enough to practice for.
These are the games you stand up for. Cups on a table, a ping-pong ball or a coin, two teams, and a reason to care about the score. Beer Pong is the one everyone knows; Flip Cup is the one that gets the whole room involved.
Every game on this page is really the same idea: a target, a projectile, and a cup that gets drunk when the target is hit. Beer Pong is the slow, tactical version. Civil War is Beer Pong with the turns removed. Rage Cage keeps the bouncing and drops the teams, so everyone plays at once and the slowest bouncer drinks. Flip Cup replaces the throw with a flick of the wrist and makes it a relay, which is why it works with twenty people and Beer Pong does not.
Setup matters more here than anywhere else on the site. A short table, a wobbly surface, or cups filled too high changes the game, so each page starts with the exact layout before a single rule.
Plastic cups (16 oz party cups are the standard), ping-pong balls for the pong games, a quarter for Quarters, and a long table. Beer is traditional but anything pourable works; the cups are the game, not the drink.
Ten cups in a triangle at each end of the table, four rows (4, 3, 2, 1), with the point facing the other team. Fill each cup a third of the way. The full setup, distances, and re-rack rules are on the Beer Pong page.
Flip Cup. Two teams of any size line up on either side of a table and race down the line. There is no skill ceiling and no waiting around, which is why it beats Beer Pong for a crowd.
Quarters works on any flat surface and Bite the Bag needs only a floor. Beer Pong, Flip Cup, and Civil War need a table long enough for two ends; a door on two chairs has hosted more games than most tables.
It depends on the cups. Beer Pong with a third of a beer per cup is moderate; Civil War with a full team drinking every hit is not. Each page gives a buzz rating so you can pick before you pour.
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Please drink responsibly. Pace yourself, drink water between rounds, look after each other, and never drive after playing.