Medusa
Heads down, heads up, lock eyes, shoot. Five seconds a round.
Shot games are short by design: the penalty is a shot, so rounds have to be quick and the total has to be small. Medusa is the one to learn; the others are memory and speed games where a single mistake costs a glass.
Heads down, heads up, lock eyes, shoot. Five seconds a round.
A memory chain with shots at the end. Gets harder every lap.
A race with baby bottles. Funnier than it sounds, and it sounds funny.
Every shot game on this site comes with the same advice: cap the rounds, pour small, and play it early. The games are designed around a penalty that lands every few seconds, which is fine for ten rounds and a problem for thirty. Medusa is the format that works best because the penalty lands on pairs, so the shots spread across the table instead of piling onto one person.
Medusa. It needs nothing but shots and a table, it scales to a big group, and a round takes five seconds. Everything else on this page is a niche pick next to it.
Set a cap before you start. Ten rounds of Medusa with eight people produces two or three shots per person, which is enough for a pregame. Pour small, pour weak, or play sips with a beer after the first few rounds.
Every game here works with a three-second sip instead of a shot. The rules do not change, and the game lasts long enough to be fun instead of ending at round six.
Best Sucker Challenge is a race and works with two. Medusa needs at least three and is better with six or more.
Something weak or something small. Flavored low-proof spirits, or half-shots of anything stronger. The point is the game, not the shot.
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Please drink responsibly. Pace yourself, drink water between rounds, look after each other, and never drive after playing.