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Most Likely To

Also called Who's Most Likely To, Most Likely To questions game, Who is most likely to drinking game

By Emma Lily Carter · Updated

Players
3+
You need
Nothing
Buzz
Medium
Time
About 20 min

Rules in 30 seconds

A questioner reads a "most likely to" statement and everyone points at the player it fits best. Whoever gets the most fingers drinks one sip per finger, and the next player asks the next question.

A group of friends around a table all pointing at one laughing person holding a drink

Most Likely To is the pointing game. Someone reads out “who is most likely to fall asleep at the bar”, everyone points at one person, and the person with the most fingers on them drinks. It is the drinking game without cards to start with when half the room has just met, because every round tells you something about somebody, and the people being pointed at cannot argue with a majority.

What you need

  • Nothing to play with. Questions come from your head, the list below, or an app.
  • A drink per player.
  • 3 or more players. Two people pointing at each other is a conversation, not a game. Six to ten is where the pointing gets interesting.

Setup

  1. Sit or stand in a rough circle. Everyone needs to see everyone else’s hands.
  2. Set the drink rule. The standard is one sip per finger pointed at you. A lighter version is one drink for whoever gets the most fingers, however many there are.
  3. Pick a first questioner. Host goes first; after that the questioner rotates clockwise so everyone gets a turn.
  4. Agree on the no self-pointing rule. You must point at someone else. Pointing at yourself is a drink.

How to play Most Likely To

  1. The questioner reads a “most likely to” statement out loud. “Most likely to cry at a wedding”, “most likely to get a tattoo tonight”, “most likely to text their ex before midnight”.
  2. The questioner counts “one, two, three, point”. Everyone points at one other player at the same time. No changing your mind after you see where the fingers went.
  3. Count the fingers on each person. The questioner does the count. It is usually obvious.
  4. The person with the most fingers drinks one sip per finger. Five people pointed at you, five sips. The rest of the table is safe.
  5. On a tie, everyone tied drinks. Each of them takes sips equal to their own finger count.
  6. The next player clockwise asks the next question. Keep going until the questions run out or the table gets bored, which is usually around 20 minutes.

Most likely to questions

Enough to get through a game. The best ones are specific to your group, so use these as a warm-up and then get personal.

  • Most likely to fall asleep first tonight
  • Most likely to lose their phone before midnight
  • Most likely to cry during a film
  • Most likely to start a fight with a stranger
  • Most likely to get banned from a bar
  • Most likely to become famous
  • Most likely to go to prison
  • Most likely to marry for money
  • Most likely to forget their own birthday
  • Most likely to get a regrettable tattoo
  • Most likely to survive a zombie outbreak
  • Most likely to die first in a horror film
  • Most likely to end up on a reality show
  • Most likely to win the lottery and lose it all in a year
  • Most likely to talk their way out of a ticket
  • Most likely to get lost in their own city
  • Most likely to eat something off the floor
  • Most likely to drunk-dial a parent
  • Most likely to sleep through an alarm
  • Most likely to be secretly rich
  • Most likely to move abroad without telling anyone
  • Most likely to befriend the bouncer
  • Most likely to become a politician
  • Most likely to get kicked out of this game
  • Most likely to cheat at a board game
  • Most likely to be a spy
  • Most likely to order the most expensive thing on the menu
  • Most likely to adopt six cats
  • Most likely to text the group chat at 4am
  • Most likely to faint at the sight of blood
  • Most likely to still be here at sunrise
  • Most likely to ghost someone after a great date
  • Most likely to know the words to every song tonight
  • Most likely to win a bar fight
  • Most likely to start a cult
  • Most likely to have a secret second family
  • Most likely to trip on a flat floor
  • Most likely to throw up before midnight
  • Most likely to become a millionaire by accident
  • Most likely to get caught sneaking into a VIP area

Variations and house rules

  • Everyone drinks per finger. The way this page originally described it: not just the winner, everyone drinks a sip for every finger pointed at them. More drinking, spread more evenly, and nobody gets singled out.
  • Winner drinks once. The lightest version. Whoever has the most fingers takes one drink. Good for long sessions and for groups that point at the same person every round.
  • Paranoia. The questioner whispers the question to one player, who points at their answer out loud. The person pointed at can drink to hear what the question was, or stay ignorant and stay dry.
  • Defend yourself. The winner gets ten seconds to argue why it is not them. If the table is convinced, the fingers go away; if not, they drink double. Works best with a partisan crowd.
  • Least likely to. Flip the prompt. “Least likely to be on time” produces different victims and the same arguments.
  • App version. Pass a phone around with a Most Likely To app or a list like the one above. Removes the “I cannot think of one” pause and lets the questioner point too.
  • Couples rule. Partners may not point at each other. It stops the game being two people voting for each other out of spite or love.

Tips

  • Keep the questions light early and save the pointed ones for when the table is warm. “Most likely to cheat” at round two empties the room; at round twenty it is funny.
  • Watch who keeps winning. A group often settles on one person for every question, and eight sips a round adds up fast. The questioner can steer with prompts that suit someone else, or switch to winner-drinks-once for a few rounds.
  • Count the fingers before anyone lowers their hand. Half the arguments in this game are about a hand that moved.

Most Likely To, answered

How do you play the Most Likely To drinking game?

One player reads a "most likely to" statement, counts to three, and everyone points at the player it fits best. Whoever has the most fingers pointed at them drinks one sip per finger. The next player asks the next question.

How many sips do you drink in Most Likely To?

The standard rule is one sip per finger pointing at you, so five fingers is five sips. Lighter tables give one drink to whoever has the most fingers; heavier tables make everyone drink for every finger on them, not just the winner.

What happens on a tie?

Everyone tied drinks, each for their own finger count. If it is a three-way tie at two fingers each, three people take two sips.

Can you point at yourself?

No. Pointing at yourself is a drink. The game depends on other people's opinion of you, which is the part that is funny.

What are good Most Likely To questions?

Start with safe ones (fall asleep first, lose their phone, cry at a film), then move to specific ones about your group. The list on this page has forty to get started, and the best questions come from the people at the table.

How many people do you need for Most Likely To?

Three is the minimum. Six to ten is best, because the votes spread out and a clear majority actually means something. Above twelve the count takes too long, so split the room.

Medusa illustration

Medusa

3 to 15 players 15 min

Please drink responsibly. Pace yourself, drink water between rounds, look after each other, and never drive after playing.