Power Hour
A shot of beer every minute for an hour. Nothing to learn, and the math is on the page.
A big group kills most drinking games: too much waiting, too many rules to explain. The games here are built for a crowd, with teams, short turns, and nothing that needs explaining twice. For the physical ones (Flip Cup, Civil War) see beer games; this page is the rest.
A shot of beer every minute for an hour. Nothing to learn, and the math is on the page.
Quarters with innings and bases. A game that lasts the whole party.
The holiday list: movie rules, gift games, and what to play after dinner.
Three formats work at scale. Teams: two sides, each turn involves everyone on the team, so nobody waits long (Flip Cup, Baseball). Circles: one rule goes around the room and the mistake lands on whoever slips (3-6-9, Sevens, Medusa). One-pot: everyone contributes, one unlucky person pays (Beer Pot). Everything else needs splitting into two tables.
Plan the night in that order. A circle game while people arrive, a team game once the room is full, and a one-pot game as the closer.
Flip Cup and Civil War if you have a table and cups (they are on the beer games page). Without a table, 3-6-9 and Sevens run a circle of any size, and Medusa gets better the more people are looking at each other.
Play in teams so each turn involves several people, keep rules to one sentence, and avoid games with a central cup that one person has to drink. Relay games and circle counting games are the two formats that never stall.
Medusa. Five seconds a round, no setup, loud, and it gets strangers looking at each other. Follow it with Flip Cup once the room is warm.
All of them. The rules say who drinks, not what they drink; a party with mixed drinkers and non-drinkers just has mixed cups.
The Christmas list covers movie drinking rules, gift-based games, and dinner-table games. Halloween and New Year lists are coming.
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Please drink responsibly. Pace yourself, drink water between rounds, look after each other, and never drive after playing.