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Best New Year's Eve Drinking Games

Also called New Years drinking games, NYE drinking games, New Year's party drinking games

By Emma Lily Carter · Updated

Players
2+
You need
Nothing
Buzz
Medium
Time
About 3 h

Rules in 30 seconds

Ten New Year's Eve drinking games with rules, from a Power Hour timed to end at midnight to Champagne Pong, Midnight Kings Cup, the Twelve Grapes, and house rules for the countdown broadcast. Each game is matched to a part of the night, so the room still has legs when the clock runs out.

A cream clock face showing almost midnight beside two champagne flutes, with confetti dots on a green table

New Year’s Eve is the only party with a deadline in the middle of it. Guests arrive around 8, the main event happens at a minute nobody can move, and the night is expected to keep going afterwards. That clock is what breaks most parties: peak too early and the room is flat for the countdown, start too slow and midnight arrives before anyone has warmed up. The ten party drinking games below are chosen for that shape. Some are slow sit-down games for the early hours, two are built to finish exactly at 12, and one needs nothing stronger than grapes. Anything we invented ourselves is labeled a house rule; the rest are the common versions.

Countdown Power Hour

A Power Hour is sixty minutes of music with a song change every minute and a small drink of beer on every change. The New Year’s version works backwards from the finish: start at exactly 11 pm, and minute sixty lands on midnight. It is the best structure the night has, because it walks the whole room to the countdown together, and nobody has to watch the clock when the clock is the game.

  • Build a playlist of sixty one-minute cuts, or use any power hour mix
  • Sync the start to the TV broadcast clock at 11:00 sharp, not to someone’s phone
  • Take one shot glass of beer, never spirits, at every song change
  • Skipping a minute is always allowed and needs no explanation
  • Make minute 59 water, so minute 60 can be the champagne toast

New Year’s Most Likely To

Most Likely To needs no materials, so it fits the early stretch while people are still arriving. A reader calls a prompt about the year ahead, the group points on three, and the most pointed-at player drinks. The holiday version just swaps in forward-looking prompts, and the game dies when the reader runs dry, so stock a list in advance.

  • The reader says a prompt, such as “most likely to break their resolution before February”
  • On a count of three, every player points at someone
  • Whoever collects the most fingers drinks; a tie means both drink
  • Good prompts: most likely to fall asleep before midnight, most likely to cry during the toast, most likely to text an ex tonight, most likely to write the old year on forms until March
  • The pointed-at player reads the next prompt

Year in review Never Have I Ever

On New Year’s Eve, Never Have I Ever gets one hard restriction: every statement has to be about the last twelve months. The limit is what makes it good. “Never have I ever been skydiving” tells you nothing, but “never have I ever called in sick this year while feeling fine” starts a story someone will have to finish.

  • Go around the circle; each player says “never have I ever” plus something from the past year
  • Anyone who did that thing this year drinks
  • If nobody drinks, the statement maker drinks for playing it safe (our house rule)
  • The year in question closes at midnight, so anything confessed is officially last year’s news

The resolutions game

Every list gives this one different rules, so the voting version below is our house set. Each player announces one genuine resolution for the year ahead, and the room decides whether they believe it will survive. Lying is allowed, and resolutions that merely sound like lies are the whole problem.

  • Each player announces one resolution, as specific as they dare
  • The room votes, thumbs up to believe it, thumbs down to doubt it
  • If the doubters win, the announcer drinks
  • If the believers win, the announcer picks anyone else to drink
  • Write every resolution down; whoever hosts next year settles the bets

Champagne Pong

Beer Pong in formal wear. Swap the cups for plastic coupes, pour a finger of fizz in each, and play the normal rules with smaller penalties. The kits sold for this game run six glasses per side, and that is plenty; champagne moves faster than beer and a full ten-glass rack of it is a bad idea.

  • Set six plastic coupes in a triangle at each end of the table; flutes tip over, coupes hold
  • Pour about an inch of champagne or prosecco in each, never a full glass
  • Teams alternate throws; a made glass gets sipped and leaves the table
  • Bounced shots can be swatted away but count for two glasses if they land
  • First team to clear the other side wins, and everything on the table is plastic, because glass and flying balls do not mix

Ball drop Flip Cup

Flip Cup is the loudest game on this list, which earns it the slot before the broadcast gets serious. The relay itself is the standard one: drink, set your cup on the table edge, flip it to land face down, and the next teammate goes. The ball drop framing, a running tournament that finishes just before midnight, is our house rule.

  • Two teams line up on opposite sides of a table, a few fingers of beer in each cup
  • On go, the first players drink, then flip their cups from the table edge until one lands face down
  • The turn passes down the line; the first team to land every flip takes the round
  • Play one round at 9, 10, and 11, and keep a running score where anyone can see it
  • The deciding round goes off at 11:45, and the losing team pours and hands out the midnight toast

Midnight Kings Cup

Kings Cup runs long and gets chaotic, which makes it right for the stretch after midnight, when half the room is wired and the other half will not admit it is done. Setup is the classic one, a big cup in the middle and the deck face down in a circle around it. The New Year meanings below are our house set, and any card we skip keeps its standard rule.

  • Ace: Countdown waterfall; the drawer counts down from ten out loud and everyone drinks until zero
  • 5: Resolutions; everyone states one in five words or fewer, and the room votes the weakest one a drink
  • 7: Midnight; last player to point at a clock drinks
  • 8: Date; pick a partner who drinks whenever you drink, and at the next 8 the partners toast and part
  • 9: Rhyme, but the starting word has to come from a New Year song
  • 10: Categories, New Year only (cities with famous countdowns, resolutions people break, things you say in a toast)
  • Queen: Questions; the holder asks about plans for the year ahead, and anyone who answers drinks
  • King: Pour into the midnight cup; whoever draws the fourth King drinks it as their first act of the new year

The countdown broadcast game

Whichever channel is on for the final hour, the script is the same: a cold host overpromising, a crowd that has been penned into Times Square since noon, and performers fighting the weather. There is no official game for the broadcast, so these rules are ours. Pick four or five, because the hour only has so many minutes.

  • Drink when a host mentions the cold, the rain, or how long the crowd has been waiting
  • Drink when anyone on screen says the year “flew by”
  • Drink when the camera finds someone in the crowd crying, proposing, or staring at their phone
  • Drink when a performance is clearly mimed, once per song
  • Drink when a host throws to a correspondent in another city
  • At the drop, everyone toasts, and a toast is a sip, not a chug

The Twelve Grapes

Las doce uvas de la suerte, the twelve lucky grapes, is how Spain does midnight, and the tradition is over a century old. One grape per bell strike, twelve strikes, and finishing on time is supposed to buy you a lucky year. It is a race, it is genuinely hard, and it involves no alcohol at all, which makes it the one game tonight that the entire room plays.

  • Hand every player 12 small seedless grapes before 11:55
  • Eat one grape per stroke of midnight, or per second of the TV countdown from twelve
  • Finish all twelve before the chimes end to claim your lucky year
  • No talking mid-grape, and chew properly; whole grapes are a genuine choking hazard, so keep them small
  • Anyone still holding grapes after the last chime pours the next round (our house rule)

Auld Lang Syne lyric challenge

A Sainsbury’s poll once found that a third of people planned to sing Auld Lang Syne at midnight and about 3 percent knew the words, which is the entire game. Right after the toast, go around the circle one line at a time, relay style. The first verse and the chorus are enough; nobody has ever reached verse two.

  • The host sings the first line, and play passes clockwise, one line per player
  • Mumbling, stalling, or inventing words costs a drink
  • The player who failed restarts the song from the top
  • Humming the tune instead of singing words counts as a failure
  • If the circle somehow completes the verse and chorus, everyone drinks together, because that has never happened

How to pace the night

A normal party peaks whenever it peaks. New Year’s Eve has its peak booked for a fixed minute, four or five hours after the first guest arrives, and the host’s whole job is getting the room there intact. Treat the night as three acts.

Before 10, keep people seated and the pours light. This is the slot for Most Likely To, year in review Never Have I Ever, and the resolutions game, which are really conversations with a scoring system. They work best while everyone can still be honest and embarrassed.

From 10 to 11, let the party stand up. Champagne Pong and the Flip Cup rounds make noise and mix groups, and the broadcast game can tick along on the TV behind them. This is also the hour to put food out again; the 8 pm snacks are long gone and the hardest hour is next.

The final hour belongs to one structured game, not three. Run the Countdown Power Hour if the group is up for it, or just the broadcast game if not, and either way hand out grapes at 11:55 and stop everything else. After the toast and the Auld Lang Syne challenge, read the room: Midnight Kings Cup for whoever is staying until 2, water and a sofa for everyone else. Nothing new starts after about 12:30; games that begin that late end badly, and nobody remembers winning them.

Tips

  • Plan the ride home before the first drink, not after midnight. Taxis and rideshares surge and stall in the first hour of the year, so book ahead, name a sober driver, or claim a sofa, and never let anyone talk their way into driving.
  • Halve every pour. The night runs twice as long as a normal party, and every game above works exactly as well on half measures.
  • Keep the champagne for midnight. Feeding a sparkling toast into every game is how the first hour of the new year goes missing.
  • Anything thrown, flipped, or raced happens in plastic. Broken glass, bare feet, and a dark dance floor is the oldest New Year injury there is.

Best New Year's Eve Drinking Games, answered

What drinking games can you play on New Year's Eve?

The strongest picks are a Power Hour timed to end at midnight, Champagne Pong, Flip Cup rounds spread through the night, and a drink-along for the countdown broadcast. For the sit-down stretches, Most Likely To and Never Have I Ever with year-ahead and year-in-review prompts need nothing but drinks.

What is the twelve grapes tradition on New Year's Eve?

It is a Spanish custom called las doce uvas de la suerte, the twelve lucky grapes. You eat one grape on each stroke of midnight, twelve in total, and finishing before the chimes end is said to bring a lucky year. It involves no alcohol, so the whole party can play.

How do you play a Power Hour on New Year's Eve?

Start the mix at exactly 11 pm, synced to the broadcast clock. The song changes every minute and each change is one small drink of beer, so minute sixty lands on midnight and the final drink becomes the toast.

What are good New Year's Eve drinking games for small groups?

With two to four people, the countdown broadcast game, year in review Never Have I Ever, and the resolutions game carry the night, because they run on conversation rather than crowd size. Champagne Pong also plays fine one on one.

Can you play New Year's Eve drinking games without alcohol?

Yes. The Twelve Grapes is non-alcoholic by design, and every other game here only decides whose turn it is to drink, never what is in the cup, so sparkling juice or water works for anyone sitting the alcohol out.

Please drink responsibly. Pace yourself, drink water between rounds, look after each other, and never drive after playing.