Never Have I Ever
Also called I Never, Never Ever Have I, Ten Fingers
By Emma Lily Carter · Updated
- Players
- 3+
- You need
- Nothing
- Buzz
- Medium
- Time
- About 20 min
Rules in 30 seconds
Players take turns saying something they have never done, and everyone who has done it puts a finger down and drinks. The first player to lose all ten fingers finishes their drink, and the stories along the way are the point.
Never Have I Ever is the confession game. Among the drinking games without cards it is the one most people already know, which makes it the easiest thing to start when a room is still deciding what to do. You say something you have never done, everyone who has done it drinks, and within three rounds someone has admitted something they planned to take to the grave.
What you need
- A drink for every player
- At least 3 players, and it gets better with more
- Ten fingers each (or a number agreed in advance)
- A list of questions for when the room goes quiet, like the one further down this page
Setup
- Sit or stand where everyone can see everyone else’s hands. Fingers are the scoreboard, and hidden hands are where the cheating happens.
- Decide the finger count. Ten is standard and takes twenty minutes or so. Five is faster for a big group.
- Agree on the no-drinker rule before the first turn. The usual rule is that if nobody drinks on a statement, the person who said it drinks. Say it out loud now so nobody argues about it later.
- Pick who goes first. The host, the person with the most to confess, or whoever suggested the game.
How to play Never Have I Ever
- Everyone holds up ten fingers. Keep them up where the table can count them.
- The first player says “never have I ever” and finishes the sentence with something they have not done. It has to be true. Lying to make someone else drink is the one real foul in this game.
- Everyone who has done that thing puts one finger down and takes a drink. If you have done it, you drink. No explaining, no negotiating, unless the table asks for the story.
- If nobody puts a finger down, the person who made the statement drinks. This is the rule that keeps the statements interesting.
- Play passes to the left. Each player makes one statement per turn. You cannot repeat a statement that has already been used.
- The first player to lose all ten fingers is out and finishes their drink. Most groups then either stop or put all fingers back up and go again. A few groups keep going until one player still has a finger up, and that player wins, which means they have lived the most cautious life in the room.
Questions to get you started
The game stalls when people cannot think of a statement. Have a few ready. These are sorted by how much they cost to admit. Start light, move down the list as the room warms up, and skip anything the group is not ready for.
Light
- Never have I ever fallen asleep in a cinema
- Never have I ever cried at an advert
- Never have I ever pretended to be on the phone to avoid someone
- Never have I ever sent a text to the wrong person
- Never have I ever eaten food that fell on the floor
- Never have I ever forgotten someone’s name while introducing them
- Never have I ever walked into a glass door
- Never have I ever re-gifted a present
- Never have I ever waved back at someone who was waving at the person behind me
- Never have I ever faked a laugh at a joke I did not get
- Never have I ever binge-watched a whole series in one day
- Never have I ever lied about reading a book
- Never have I ever sung in the shower loud enough for the neighbours to hear
- Never have I ever said “you too” to a waiter who told me to enjoy my meal
- Never have I ever missed a flight
Medium
- Never have I ever been pulled over
- Never have I ever ghosted someone
- Never have I ever been ghosted and pretended not to notice
- Never have I ever lied about my age
- Never have I ever cried at work
- Never have I ever snooped on someone else’s phone
- Never have I ever stalked an ex online
- Never have I ever called in sick when I was fine
- Never have I ever had a crush on a teacher or a boss
- Never have I ever been thrown out of a bar or club
- Never have I ever cheated on a test
- Never have I ever thrown up from drinking
- Never have I ever kept a secret from everyone in this room
- Never have I ever lied to get out of a date
- Never have I ever forgotten where I parked for more than an hour
Spicy, but still safe for a mixed table
- Never have I ever kissed someone on a first date
- Never have I ever had a crush on a friend’s partner
- Never have I ever gone home with someone whose name I did not know
- Never have I ever been dumped by text
- Never have I ever dated two people at the same time
- Never have I ever had a crush on someone in this room
- Never have I ever drunk-texted an ex
- Never have I ever been in a relationship I kept secret
- Never have I ever pretended to be single
- Never have I ever got a stranger’s number and never used it
- Never have I ever kissed a friend and never talked about it
- Never have I ever lied about who I was with
Variations and house rules
- Three fingers. The version from Kings Cup, where Never Have I Ever is a single card. Three fingers, one lap, the first person to lose all three drinks. Good when you want a round, not a game.
- Storytime. If only one player drinks on a statement, they have to tell the story. The best rule on this page. It turns a confession game into a conversation.
- Points version. Nobody drinks per finger. Each finger down is a point, and you drink once you reach ten. Slower and kinder, and it works for a big group where a sip a turn adds up.
- I Have. The reverse game. Each player says something they have done, and everyone who has not done it drinks. Rewards the interesting life instead of punishing it.
- Targeted round. Each statement must be aimed at making one specific player drink, and that player is named before the statement. Petty, funny, and the source of most of the arguments.
- Pass rule. Each player gets one pass for the whole game, to use on a statement they do not want to answer. They drink for the pass but do not lose a finger. This is our house rule, and it is what keeps a mixed table comfortable.
- Sober version. Fingers only, no drinks. The game works fine without alcohol, which is why it survives in classrooms and on long car journeys.
Tips
- Start light. The spicy statements land better in round three than in round one, and a room that starts with secrets runs out of them.
- Agree on a pass rule. Someone at the table has a thing they do not want to discuss, and a game that forces it is not a game anyone plays twice.
- Keep the drinks small. A good statement makes half the room drink, and twenty statements is a lot of half-rooms. Sips, not gulps, or the ten-finger game becomes a four-finger game.
- Make it true. The whole point is the honesty, and the person who says “never have I ever been to Spain” after a week in Barcelona ruins it for everyone.
Never Have I Ever, answered
What are the rules of Never Have I Ever as a drinking game?
Everyone holds up ten fingers. Going around the circle, each player says "never have I ever" followed by something they have not done. Anyone who has done it puts one finger down and takes a drink. The first player with no fingers left finishes their drink, and the game either ends or resets.
What happens if nobody drinks in Never Have I Ever?
Most tables make the player who said the statement drink. It stops people playing safe with things like "never have I ever been to the moon" and keeps the confessions honest.
How many fingers do you start with?
Ten is the standard for a full game. When Never Have I Ever is a card inside Kings Cup, players use three fingers so it ends in a minute. Five is a good middle ground for a big group.
Can you play Never Have I Ever with 2 people?
You can, but every statement becomes a direct question to one person, and there is no crowd to laugh. It works as a getting-to-know-you game for a couple; for a drinking game it needs at least three, and it is best at five or more.
Is Never Have I Ever a good game for a video call?
Yes, it is one of the few drinking games that loses nothing over video. Everyone can see each other's fingers, the turn order goes by the order of tiles on screen, and there is nothing to pass around.
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Please drink responsibly. Pace yourself, drink water between rounds, look after each other, and never drive after playing.