Sam Yuk Gu (3, 6, 9) Drinking Game
Also called 369 game, 3-6-9 game, Korean 369 game, Samyukgu, 삼육구
By Emma Lily Carter · Updated
- Players
- 2+
- You need
- Nothing
- Buzz
- Medium
- Time
- About 15 min
Rules in 30 seconds
Count up around the circle and clap instead of saying any number that contains a 3, 6, or 9, twice when it has two of them. Say a forbidden number, miss a clap, or lose the beat and you drink.
Sam Yuk Gu (삼육구, literally “three six nine”) is the Korean counting game where you clap instead of saying any number that contains a 3, a 6, or a 9. Of all the drinking games without cards, it is the one that needs the least: no props, no app, no setup, and the rules fit in one sentence. It is also the one that gets people most reliably, because the count reaches 30 and suddenly nobody is allowed to talk. If you have watched Running Man or Weekly Idol, you have seen a room of professionals lose it on 33.
What you need
- Nothing to play with. No cards, no dice, no phone.
- A drink for every player. In Korea this is usually soju in shot glasses; beer works and lasts longer.
- At least 2 players. It is best with 4 to 8, where the count gets around the circle often enough to stay hard.
- Enough quiet to hear a clap, because a clap nobody heard is a clap that did not happen.
Setup
- Sit in a circle so the turn order is obvious. Play goes clockwise. The whole game is rhythm, so people need to know when they are up without thinking about it.
- Agree on the penalty before the first number. The standard is one drink per mistake: a sip of beer, or a shot of soju if you are playing it the Korean way.
- Agree on what happens after a mistake. Most tables restart at 1, with the player who slipped starting the new count. Some carry on from the number that was fumbled. Either is fine, but pick one now.
- Do the chant. Everyone claps a beat and chants “sam yuk gu, sam yuk gu” together, then the first player says “one” on the next beat. It is optional, but it sets the tempo, and the tempo is what catches people.
How to play Sam Yuk Gu (3, 6, 9)
- The first player says “1” and the count moves around the circle. One number per person, in rhythm. You say your number and the next person says theirs straight away.
- Clap once instead of saying any number with a 3, 6, or 9. The count sounds like 1, 2, clap, 4, 5, clap, 7, 8, clap, 10. It is the digit that matters, not multiples: 12 is said out loud even though it divides by 3, and 13 is a clap.
- If the number has two of those digits, clap twice. 33, 36, 39, 63, 66, 69, 93, 96, and 99 are double claps. The thirties are the trap: from 30 to 39 every number has a 3 in the tens place, so the whole decade is claps and nobody says a word until 40.
- Keep the beat. A clap that comes late, a number said after a pause, or a clap on the wrong beat all count as mistakes. Hesitating is the same as saying “three”.
- Anyone who slips drinks. Saying a forbidden number, forgetting to clap, clapping on a normal number, clapping once where it should be twice, or losing count are all mistakes. Some tables also penalise talking out of turn or taking too long. You are expected to chat while you play, and the chat is what makes you forget where you are.
- Restart after a mistake. The player who slipped takes their drink and starts the new count from 1, or play carries on from the fumbled number if that is what you agreed.
- Play until the count reaches 100, or until the table has had enough. Very few groups get to 100 on the first run. Getting through the thirties once is a real achievement.
369 clap table
What to do for the numbers people ask about most.
| Number | What you do | Why |
|---|---|---|
| 1, 2, 4, 5, 7, 8, 10 | Say it | No 3, 6, or 9 in it |
| 3, 6, 9 | Clap once | The obvious ones |
| 12, 15, 18, 21, 24, 27 | Say it | Multiples of 3 do not count, only the digits |
| 13, 16, 19, 23, 26, 29 | Clap once | One qualifying digit |
| 30, 31, 32, 34, 35, 37, 38 | Clap once | The 3 in the tens place |
| 33, 36, 39 | Clap twice | Two qualifying digits |
| 40 | Say it | The first spoken number since 29 |
| 43, 46, 49, 53, 56, 59 | Clap once | Back to one clap |
| 60 to 69 | Clap once, with 63, 66, and 69 twice | Same pattern as the thirties |
| 90 to 99 | Clap once, with 93, 96, and 99 twice | Same again |
| 369 | Clap three times | Every digit qualifies, if you ever get there |
Variations and house rules
- Count to 100. Set 100 as the finish line before you start. If the group makes it, the last player to say a number picks who drinks, and the game resets. Most rounds end in the thirties or sixties, so a real finish is worth celebrating.
- Ones digit only. An easier version many Korean groups use with first-timers: only the last digit counts, so 30, 31, and 32 are said out loud and in the thirties only 33, 36, and 39 are claps. Good for learning the rhythm. Switch to the full rules once nobody is failing.
- Single clap only. 33 and 36 get one clap, not two. It removes the double-clap trap and is how some families play it with kids, minus the drinks.
- Speed round. Each time the count makes it around the circle, the tempo goes up. By the third lap it is a blur and the thirties are hopeless.
- Elimination. The variety show version. A mistake puts you out instead of costing a drink, the count restarts, and the last person in wins. Everyone who went out drinks together at the end.
- Reverse on a double clap. Our house rule: when someone claps twice, the direction of play flips. The person who just went has to go again on a number they were not ready for.
- Different numbers. Swap 3, 6, and 9 for 7 and its multiples and you have Seven, the Western cousin. Playing both in one night is a good way to find out who is actually still counting.
- Forfeits instead of drinks. The K-pop version: a mistake means a penalty of the group’s choice, like a spicy noodle, a song, or an idol impression.
Tips
- Tap the beat on the table. A shared tempo makes claps easy to judge and settles every “I was about to” argument.
- Count on your fingers through the thirties. Everyone is clapping, nobody is saying numbers, and the only way to know that you are on 37 is to have tracked it yourself.
- If you are drinking soju shots, switch to sips after the second restart. The thirties produce a mistake almost every lap, and a shot per mistake gets heavy fast in a game that lasts 15 minutes.
- Watch the handover at 40 and at 70. After a run of claps, the first person who has to say a number out loud usually claps anyway.
Sam Yuk Gu (3, 6, 9) Drinking Game, answered
What is the 3 6 9 game?
A Korean counting game (삼육구, sam yuk gu) where players count up around a circle and clap instead of saying any number that contains a 3, 6, or 9. Numbers with two of those digits, like 33 or 36, get two claps. Anyone who says a forbidden number, misses a clap, or breaks the rhythm drinks.
How do you play the 369 Korean game?
Sit in a circle, chant "sam yuk gu" together to set the beat, and count from 1. Say plain numbers, clap once for any number with a 3, 6, or 9, clap twice when there are two of them, and keep the tempo. A mistake costs a drink and the count restarts at 1.
What happens on 33 or 36 in the 369 game?
Two claps. Both digits qualify, so 33, 36, and 39 are all double claps, and so are 63, 66, 69, 93, 96, and 99. Every other number from 30 to 39 is one clap for the 3 in the tens place, which is why nobody says a word between 29 and 40.
Do multiples of 3 count in Sam Yuk Gu?
No. Only the digits matter. 12, 15, 18, 21, and 24 are said out loud, while 13, 16, and 19 are claps because they contain a 3, 6, or 9.
What does Sam Yuk Gu mean?
Sam, yuk, and gu are the Korean words for three, six, and nine, so 삼육구 is simply "three six nine". It is the same game Koreans call the 369 game and the one you see on Running Man and Weekly Idol.
Can you play 369 with 2 people?
Yes, and it is harder with 2 because you land on every other number and the thirties come around fast. It is at its best with 4 to 8 players, where the count gets round the circle several times before the trap numbers hit.
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Please drink responsibly. Pace yourself, drink water between rounds, look after each other, and never drive after playing.