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Image Game

Also called Korean Most Likely To, Chopsticks game, Korean pointing game, Imiji game

By Emma Lily Carter · Updated

Players
3+
You need
Nothing
Buzz
Easy
Time
About 20 min

Rules in 30 seconds

One player describes a type of person and on the count of three everyone points at whoever fits best. The player with the most fingers pointing at them drinks and asks the next question.

The Image Game (이미지 게임) is Korea’s version of Most Likely To, with one change that alters the whole game: everyone points at the same time, on a count, so nobody gets to wait and see where the votes go. One player describes a kind of person, the table counts to three and points, and whoever collects the most fingers drinks. It is one of the drinking games without cards that works best with people who already know each other, because the questions are about the people at the table, and the answers are what the table honestly thinks.

What you need

  • Nothing. Fingers are the only equipment
  • A drink per player
  • At least 3 players, ideally 5 or more
  • A seating arrangement where everyone can see everyone else’s hand

Setup

  1. Sit in a circle or around a table. Pointing has to be visible, so no one hiding behind a sofa arm.
  2. Agree on the count. The Korean version counts “hana, dul, set”. “One, two, three” works the same. Whoever asks the question leads the count.
  3. Decide the tie rule and the self-pointing rule. The common version is that everyone in a tie drinks, and pointing at yourself is allowed. Say it now; both come up within five minutes.
  4. Pick the first asker. Host, or whoever has the best first question ready.

How to play the Image Game

  1. The asker describes a type of person. “The person who cries at adverts”, “most likely to text an ex tonight”, “the one who would survive longest in the wild”. Keep it to one sentence.
  2. The asker counts to three and everyone points at once. Point at one person, with one finger, on the word “three”. Nobody can wait for the others to commit first.
  3. Count the fingers. Whoever has the most fingers pointing at them is the table’s answer.
  4. That person drinks. A sip of whatever they have, or a shot of soju at a Korean table.
  5. The person who drank asks the next question. This is the engine of the game. The loser gets to pick the next target, so the questions get sharper as the night goes on.
  6. Ties drink together. If two players have the same count and nobody has more, both drink. No re-vote unless you agreed one.

Variations and house rules

  • The block. If you are sure you are about to be picked, cross your arms in an X on the count instead of pointing. If you do get the most fingers, everyone who pointed at you drinks instead. If you blocked and somebody else got the most fingers, you drink alongside them for guessing wrong. This is part of the game in Korea and it is the best thing about it.
  • Chopsticks. Point with a chopstick instead of a finger. Common at barbecue tables where everyone already has one, and easier to count in a big group.
  • Two nominees. The asker names two players and a description, and the table points at one of the two. Good for a big group where the votes otherwise spread too thin.
  • Flip it. The asker says the description and the table points at the person least likely. Same mechanics, different questions, and a kinder game for a mixed group.
  • Say it is true (house rule). After the vote, the person with the most fingers says whether the description is true. If they say no and the table believes them, the pointers drink. If they get caught lying later in the night, they drink double.
  • Partner ban (house rule). Couples cannot point at each other. Without it, every couple at the table becomes a two-vote bloc.
  • Anonymous finish (house rule). For the last round, everyone writes a name on a napkin instead of pointing. Count the napkins, the winner drinks, and nobody has to own their vote.

Tips

  • Start soft. “Most likely to be late”, “best cook”, “most likely to adopt a dog on impulse”. Save “most likely to have lied tonight” for when everyone has had one.
  • Ban questions about exes and about the people who are not in the room. Those are the two that turn the Image Game from funny into a conversation at two in the morning.
  • The same person tends to get picked three rounds running, because the loser asks the next question and the table has momentum. Cap it at two losses in a row, then that player sits out a round with water.
  • If the table is too polite to point honestly, switch to Most Likely To for a round, where the arguing is the game, and then come back.

Image Game, answered

How do you play the Korean Image Game?

One player says a description, such as "the person most likely to fall asleep at a club". Everyone counts to three and points at the same time. Whoever has the most fingers pointing at them drinks, then they ask the next question.

What is the difference between the Image Game and Most Likely To?

They are the same idea. In Most Likely To the table votes one at a time and argues; in the Image Game everyone points on a count, so there is no discussion and the result is instant. The Image Game also has the block move, where you can bet that you are about to be picked.

What happens if there is a tie in the Image Game?

Under the common rules everyone in the tie drinks. Some tables re-vote between the tied players only. Decide before the first round, because a tie happens about every third question.

Can you point at yourself in the Image Game?

Most tables allow it, and pointing at yourself for a flattering description is a classic move. If it turns into a way to dodge, ban it. The blocking variation is the better way to play the "I know it is me" card.

How many people do you need for the Image Game?

Three is the minimum and it is thin. Five or more is where it works, because the questions need enough people for a clear target and a clear miss. There is no upper limit as long as everyone can see everyone.

Please drink responsibly. Pace yourself, drink water between rounds, look after each other, and never drive after playing.